Trent |
Race: Half-Troll
Level: 4
Element: Earth |
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| Physical Attributes: |
| Strength: 21 |
Dexterity: 14 |
| Mental Attributes: |
| Vital Energy: 17 |
Mental Energy: 10 |
| Calculated Attributes: |
| HP: 228 |
MP: 96 |
Stamina: 102 |
| Mastery: Crushing Blow
Description: Uses all his strength to deliver one critical crushing blow. Must be using a heavy weapon or bare fists. |
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Skills:
A: Close Combat
Description: Skilled in melee weapons.
B: Defend
Description: Skilled in protecting self or others. |
Main Attack: Axe
Description: Axe weapons. Major damage.
Secondary Attack: Sword
Description: Sword weapons. Major damage. |
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Appearance: A very large, strong, half-Troll with hero hair. Not the brightest person, but not completely stupid either. |
Story: Trent's father is a Human scholar, and his mother is a Troll warrior who has the typical Troll weakness for brainy people. There is also some Troll blood on his father's side as well, somewhere in the past. His parents took in Findlay and raised them both as brothers. They have always been and always will be friends. |
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Combo Attacks:
Smash 'n' Grab: Trent delivers a stunning blow, while Findlay empties the target's pockets, bag, and if they have any fillings, those too.
Brawl: Findlay opens with a back attack, and Trent finishes with a series of punches, ending with a crushing uppercut that sends the target flying, preferably through a window. |
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Findlay |
Race: Half-Human
Level: 3
Element: Wind |
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| Physical Attributes: |
| Strength: 12 |
Dexterity: 20 |
| Mental Attributes: |
| Vital Energy: 14 |
Mental Energy: 16 |
| Calculated Attributes: |
| HP: 78 |
MP: 108 |
Stamina: 42 |
| Mastery: Steal
Description: Sneak attack that steals a random item from target. |
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Skills:
A: Thief
Description: Skilled in stealing and sneak attacks.
B: Ranged Combat
Description: Skilled in missile weapons. |
Main Attack: Dagger (thrown)
Description: Dagger and knife weapons. Minor damage.
Secondary Attack: Dagger (melee)
Description: Dagger and knife weapons. Minor damage. |
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Appearance: A rather small mostly Human addicted to gold. Clever and sometimes hard to understand. |
Story: Findlay is an orphan. He was found in the City of Laws, and almost caused Tesse Vardanian to have a nervous breakdown when the ruler of the City discovered this living proof of a flaw in his planning and calcuations. Unaccounted for orphans shouldn't happen in his laws, but it did. Tesse Vardanian is still recovering from the error in his math. Findlay collects a handsome monthly sum for his upkeep, and is sometimes required to go back and provide civil service. Findlay can control at least two Elements, Wind and Fire. |
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Combo Attacks:
Mug: Findlay picks the target, and Trent slams them against the wall while Findlay takes everything of value they have equipped.
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Solen |
Race: Human
Level: 5
Element: Water |
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| Physical Attributes: |
| Strength: 10 |
Dexterity: 12 |
| Mental Attributes: |
| Vital Energy: 16 |
Mental Energy: 18 |
| Calculated Attributes: |
| HP: 130 |
MP: 150 |
Stamina: 80 |
| Mastery: Status Potions
Description: Crafts a potion that delivers a specific status effect, such as charm or poison. |
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Skills:
A: Potion Making
Description: Skilled in crafting potions from herbs.
B: Spells
Description: Skilled in magical combat. |
Main Attack: Staff
Description: Staff weapons. Standard damage.
Secondary Attack: Sleep Spell
Description: Magical attack that causes sleep status. |
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Appearance: A pure Human sorceror devoted to the study of the opposite sex. Usually quite successful at it. |
Story: Solen is the son of Human mages, and followed in their footsteps to become a sorceror and seeks to find himself the perfect mate while adventuring. He can list the women that he has met and not "known" on one hand. |
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Combo Attacks:
None learned |
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Mitzi |
Race: Half-Human
Level: 3
Element: Fire |
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| Physical Attributes: |
| Strength: 19 |
Dexterity: 19 |
| Mental Attributes: |
| Vital Energy: 19 |
Mental Energy: 19 |
| Calculated Attributes: |
| HP: 114 |
MP: 114 |
Stamina: 570 |
| Mastery: Explosives
Description: A ranged fire-based area attack that delivers superior crushing and burning damage to all in radius. Also deals striking damage to target. Fire from this attack will continue burning for a long time unless extinguished. |
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Skills:
A: Ranged Combat
Description: Skilled in missile weapons.
B: Close Combat
Description: Skilled in melee weapons. |
Main Attack: Bomb
Description: Ranged fire-based area attack that causes major burning damage to all in radius.
Secondary Attack: Crossbow
Description: Crossbow weapons. Standard damage. Note: also knows how to handle siege equipment. |
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Appearance: A mostly Human with a thing for fire. Can withstand damage far better than a normal Human. |
Story: Mitzi's mother is a mage on the Council of Mages. Her mother is an extremely intelligent woman, and used to be the princess of a minor kingdom. Mitzi can actually control two Elements, Fire and Light. She prefers Fire. |
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Combo Attacks:
None learned |
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Nerith |
Race: Elfl
Level: 10
Element: Water |
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| Physical Attributes: |
| Strength: 12 |
Dexterity: 15 |
| Mental Attributes: |
| Vital Energy: 16 |
Mental Energy: 20 |
| Calculated Attributes: |
| HP: 280 |
MP: 700 |
Stamina: 160 |
| Mastery: Cone of Ice
Description: A ranged ice-based attack that deals superior cold damage to all in a conical area extending from the hands. Also causes slow status. |
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Skills:
A: Spells
Description: Skilled in magical combat.
B: Close Combat
Description: Skilled in melee weapons. |
Main Attack: Ice Bolt
Description: Magic attack that fires multiple bolts of ice at target. Major damage.
Secondary Attack: Ice Storm
Description: Ranged ice-based area attack that delivers major cold damage to all in very large radius. |
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Appearance: An Elf who chose to stop aging at the prime of her appeal. She has a very strong affinity with Ice and is never too cold. |
Story: Nerith was born at the end of the Age of the Ancients. She and Gabriel were saved in circumstances she will not discuss, but trapped in Time for a few hundred years. It didn't bother them, they talked a lot. They finally made it out and helped set up the Council of Mages, but Nerith refused a place on it and decided instead to take up adventuring. |
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Combo Attacks:
Blizzard: Massive area attack, deals continous Dark and Water damage to all targets in area until Nerith releases it. Can be done anywhere there is shadow and a drop of water. Gabriel must be free to control area, while Nerith focuses energy.
Blinding Snow: Nerith and Gabriel simultaneously attack in close combat, leaving target blinded and frozen for next attack.. |
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Gabriel |
Race: Elf
Level: 9
Element: Dark |
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| Physical Attributes: |
| Strength: 19 |
Dexterity: 19 |
| Mental Attributes: |
| Vital Energy: 18 |
Mental Energy: 20 |
| Calculated Attributes: |
| HP: 333 |
MP: 702 |
Stamina: 243 |
| Mastery: Killing Blow
Description: Melee attack that disrupts target's Vital Energy, causing instant death when successful. |
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Skills:
A: Close Combat
Description: Skilled in melee weapons.
B: Spells
Description: Skilled in magical combat. |
Main Attack: Slaying Sword
Description: Melee attack that drains target's Vital Energy with each blow.
Secondary Attack: Wave of Destruction
Description: Magical area attack (ranged or melee) that causes major damage to everything in its path (people, monsters, objects). |
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Appearance: An Elf who never really cared about anything very much until now. Attractive, if you can get past the creepy. |
Story: Gabriel is slightly younger than Nerith, but much more messed up. He inadvertently caused the Cataclysm, and showed the mages who would later be the first Council how to destroy the seals so that the entombed Ancients would never awaken. He refused to be on the Council of Mages because he hates people, except Nerith, and now, Findlay. |
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Combo Attacks:
Final Sunset: Nerith and Gabriel focus on a single target, removing them from this existence and hurling them into a space just outside of Time. If target cannot find their own way back, they are trapped there forever.
Midnight Dance: Nerith dances around target, continously surrounding them in cold that stuns and damages them, while Gabriel dances around in opposite direction, slowly and continually siphoning their Vital Energy. Gabriel can transfer stolen VIT to anyone he chooses. If target cannot free themselves from the Midnight Dance before all their VIT is stolen, target dies. Target may also die from cold damage. |
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